Balance is fantastic, every bloodline (hero/champ) is viable at all tiers of play, and good in the hands of a player who has learned to play it. … ExpandīLC is probably best described as League of Legends meets Street Fighter 4. Great fun where miliseconds counts wether it is a win or a loss. New players get to do a starter quest where they get to choose one out of 12 bloodlines they may have, the others need to be unlocked through in game currency or real money (funcom points) Recently changes were made to the matchmaking system which made the game a lot more active and the game is now again a joy to play with about 1-3 mins wait time between matches if playing on the standard ladders. Though when the wave of surprise was over we realized that the number increases are rather small, the biggest increase you can feel is the medallions which add some new and customizeable way to play the game, also some traits abilities like last stand (a shield absorbing 150dmg when you get below 10% hp with a 60s cd) add a little extra to the game. This caused a lot of ravage since it hit the game and i myself took a step away from the game. It also has medallions which can provide new abilities that cost energy and with a rather high cooldown, in those medallions you can put gems that give small number increases. The game currently has a leveling system which you can spend point in traits, they provide either small number bonuses or small increases in mechanics, like less damage taken while cc'd. It also has medallions which can provide new abilities that cost energy and with a having invested about 20 days played time in this game now my attention is drawn towards providing an updated review. Having invested about 20 days played time in this game now my attention is drawn towards providing an updated review.
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